#pragma once
#include "GObject.h"


class Brick:public GObject
{
public:
	Brick(void);
	Brick(float x, float y, int deltaTime, LPD3DXSPRITE spriteHandler, LPDIRECT3DTEXTURE9 image);
	Brick(float x, float y,int resourceName,CResourceManager *rm);
	~Brick(void);

	void Render();
};

